The Apocryphal Reach is a combination of two concepts developed by myself. Although easy to grasp, this project assumes the reader already has basic mentalism knowledge, so it's not meant for beginners.
It's about mental effects with playing cards, being more suitable for parlor/stage (25 people or more).
All effects in this project have this criteria:
1- The deck is shuffled by the audience before the effect starts
2- No deck switch
3- The deck starts and ends 100% normal and unaltered (no marks, crimps, etc)
4- No memory work
5- No external help (no stooges, confederates, etc)
THE EFFECTS
Subliminal Lottery - A deck is shuffled by audience. Participants form random numbers to be added. Not only that sum is predicted but also it carries a hidden message.
Sneak Rogue - A deck is shuffled by audience. Participants secretly select a card while the performer looks away. The selected cards are mixed by someone else. The performer divines precisely which card belongs to whom, ending with a final card divination.
Card Memory Test - A deck is shuffled by audience. Participants takes random portions of cards. In a few seconds, the performer is able to memorize with precision all cards selected from all participants (no memory work whatsoever).
Invincible Princess - Deck is shuffled by audience. The audience distribute several cards among themselves (up to the entire deck) while the performer looks away. Cards may be recollected and shuffled by someone while the performer remains looking away. The performer then is able to divine precisely who selected each card with 100% precision. Cards don't have to be physically selected, they can be merely thought of. Several variations are possible.
Readings - Part of my personal reading system.
Arcane Grimoires Volume 1 - Apocryphal Reach by Max Hazy
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